Top 10 PixaFlux Features You Should Be Using

PixaFlux: A Beginner’s Guide to Node-Based Image EditingPixaFlux is an open-source node-based image editor focused on procedural image creation, non-destructive workflows, and flexible compositing. It combines the precision of pixel editing with the flexibility of node graphs, making it suitable for texture artists, digital painters, VFX beginners, and hobbyists who want to explore procedural techniques without relying on proprietary software.


What is node-based image editing?

Node-based editing replaces a traditional layer stack with a graph of interconnected nodes. Each node performs a specific operation — for example, blur, blend, transform, or color correction — and passes its result to other nodes. This approach offers several advantages:

  • Non-destructive workflows: You can change parameters or reorder nodes without permanently altering source images.
  • Reusability and procedural control: Node graphs are effectively recipes you can save, tweak, and apply to different inputs.
  • Clarity for complex operations: When many effects need to interact, a graph visually represents dependencies and data flow.

Why choose PixaFlux?

PixaFlux sits between simple raster editors and complex procedural suites. Key reasons to try it:

  • Free and open-source: No license cost and active community contributions.
  • Node-centric design: Every operation becomes a node, encouraging experimentation.
  • Support for multiple image types and channels: Work with RGBA, grayscale, normal maps, height maps, and more.
  • Baking and exporting: Generate texture maps for 3D pipelines.
  • Lightweight and focused: Faster to learn than some high-end node systems while still powerful.

Interface overview

PixaFlux’s interface typically includes these panels:

  • Node Graph: The central area where you create and connect nodes.
  • Viewer(s): Display node outputs or input images; often you can view multiple stages simultaneously.
  • Properties/Inspector: Contextual controls for the selected node (parameters, inputs, and outputs).
  • File/Asset Browser: Load images, brushes, and resources.
  • Toolbar and menus: For common tasks (create node, connect/disconnect, export).

Pro tip: Use the viewer to preview intermediate results by connecting a node to the viewer output; this helps debug large graphs.


Basic workflow — a step-by-step example

Below is a simple project to create a procedural stone texture and output a color map plus a normal map.

  1. Create a Noise node

    • Choose Perlin or Fractal noise.
    • Adjust scale and octaves to get coarse stone-like patterns.
  2. Apply Levels or Curves node

    • Increase contrast to define stone edges and crevices.
  3. Use a Warp node

    • Distort the noise slightly to break uniformity.
  4. Generate Height map

    • The result from the Warp → Levels chain serves as a height map. Duplicate this branch for other outputs.
  5. Convert Height to Normal

    • Add a HeightToNormal node; set intensity to taste.
  6. Colorize the Height

    • Add Gradient or ColorMap node.
    • Map darker values to deep tones and lighter values to highlights.
  7. Blend in Detail

    • Add a high-frequency noise node, mask it by a thresholded version of the height map, and blend (Overlay or Multiply) to simulate grain and small imperfections.
  8. Output and Export

    • Connect final nodes to outputs: Color, Normal, Roughness, etc.
    • Export as separate textures (PNG, TIFF) sized to your target resolution.

This modular flow shows how a single source (noise) can feed multiple outputs non-destructively.


Commonly used nodes and their roles

  • Input nodes: Image, Brush, Procedural Noise.
  • Transform nodes: Translate, Rotate, Scale, Crop.
  • Filter nodes: Blur, Sharpen, Median.
  • Procedural nodes: Noise (Perlin, Simplex), Voronoi, Gradient.
  • Color nodes: Levels, Curves, ColorBalance, ColorMap.
  • Utility nodes: Mix/Blend, Mask, Threshold, Invert.
  • Map conversion: HeightToNormal, NormalToHeight, ChannelSplitter/Combiner.

Knowing these nodes and how to combine them is the heart of PixaFlux workflows.


Tips for beginners

  • Start small: Build simple graphs, then gradually add complexity.
  • Name and group nodes: Helps navigate larger graphs.
  • Use viewers strategically: Keep one viewer on the final output and another on intermediate stages.
  • Keep node parameters modest: Small changes often have large visual impact.
  • Save versions: Export node graphs as presets or save incremental files.
  • Learn masking early: Masks control where effects apply and unlock compositing power.
  • Reuse subgraphs: If you create a useful pattern, encapsulate it and reuse it across projects.

Example projects to practice

  • Procedural wood grain: Combine gradients, noise, and warping to simulate rings.
  • Grunge overlay: Build a layered mask using noise and thresholds to simulate dirt and wear.
  • Seamless tileable texture: Use transform and wrap nodes to make textures tile without seams.
  • Normal map from photo: Convert a grayscale photo into a height map, refine with filters, then convert to normal.

Exporting for 3D workflows

When preparing textures for 3D:

  • Use consistent resolution (512, 1024, 2048) and bit-depth (8-bit for color, 16-bit for displacement/height if needed).
  • Keep color in sRGB for albedo; store normal maps in tangent space conventions required by your engine (check handedness).
  • Export roughness/metalness in single channels if your engine expects packed maps (e.g., R = roughness, G = metallic).
  • Provide linear-space maps for height/displacement.

Resources to keep learning

  • Official documentation and node reference.
  • Community forums and example graphs.
  • Texture libraries and sample projects to dissect.
  • Tutorials on procedural generation and normal map baking.

Troubleshooting common issues

  • Unexpected seams: Use tileable noise and wrapping transforms.
  • Banding in gradients: Use higher bit-depth or add subtle noise to dither.
  • Slow performance: Reduce viewer resolution, collapse or cache node subgraphs, and lower preview quality.
  • Confusing outputs: Label outputs and keep a small viewer focused on the final output.

PixaFlux rewards experimentation: the node graph is both a sandbox and a record of your process. Start with small procedural building blocks, learn to isolate and reuse useful node chains, and you’ll rapidly create complex, non-destructive textures and composites without relying on layer-by-layer edits.

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